Projects tagged with open-source:

  • Sana Telemedicine Platform

    2009 tags: health open-source

    Sana Telemedicine Platform

    Sana is open-source telemedicine software for Android. It allows field workers to treat or triage patients using simple workflows encoded on Android devices to gather data and send them to doctors (typically a partner hospital) over mobile networks. Doctors can review the uploaded data (pictures, text, audio, video, gps, ECG, pulse oximetry, etc.) and make recommendations and requests for more data.

    I was primarily responsible for the client and server side components of Sana, as well as integration of Sana with OpenMRS — a freely available, electronic medical record system. I also integrated Sana with a bluetooth enabled electrocardiogram device for Sana’s cardiovascular health pilot in India.

    I started the project with Zack Anderson in 2009 (originally called Moca) and it has taken on a life of its own since then. Implementation, deployment, and research using the Sana platform is now driven by the Clinical Decision Making Group at MIT CSAIL. There is a Sana class taught at MIT: HST.936: Global Health Informatics to Improve Quality of Care.

  • Mixxx DJ Software

    2008 - present tags: sound open-source music

    Mixxx is Free and open source DJ software for Windows, Mac and Linux that gives you everything you need to perform live mixes.

    Mixxx Logo

    I got involved with this lovely open source project through Google Summer of Code in 2008. Since then I’ve contributed thousands of hours and quite a bit of code.

    In 2011, I took over as the project lead developer. Together with a handful of core developers and hundreds of contributors we work together to produce the best free DJ software available. You can check out our code on GitHub.

    As the lead developer I am involved with nearly every major change to Mixxx. Some of the major projects I’ve been heavily involved with over the years include:

    • OpenGL waveforms (my GSoC project)
    • SQLite-based music library
    • arbitrary numbers of decks (previously Mixxx was hard-coded to 2)
    • looping
    • hotcues
    • waveform scratching
    • sample decks
    • worker-thread based architecture for decoding audio
    • key detection and pitch shifting
    • dynamic / resizable UI (rewrite of the original skin system)
    • modular effects system (combined plugin-based and native effects)
    • non-constant beatgrids (allows mixing tracks that change tempo)
    • master sync (persistent syncing of decks)
    • concurrent library scanner
    • internationalization / translation support
    • tools for making evidence-based changes (performance metrics)
    • unit testing

    When I joined the project you couldn’t run Mixxx for more than a few minutes without encountering crashes. That’s what happens when you have thousands of lines of C++ written by 3 distinct teams of people over the course of a decade with close to no documentation!

    My biggest contribution to Mixxx has been restructuring the codebase to prevent common problems that lead to segfaults (i.e. reduction of mutable shared state across threads, separation of realtime callback code from the rest of Mixxx, modularity and good conservative code practices). Stability is a feature!

    I enjoy working on Mixxx because it combines my love of electronic music, software engineering and product design.